Dungeon Dasher Leaderboard
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Total Runs
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Active Runners
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Records This Week
Speed Multiplier
Continuous — faster always scores higher. Reference: 10:00 = ×1.00
5:00
Blistering
×2.00
6:00
Very Fast
×1.67
8:00
Solid
×1.25
10:00+
Baseline
×1.00
Floor: ×0.80 — slow runs are never zeroed out
Kill Bonuses
Slayer
50+ kills
+12,000 pts
Hunter
40-49 kills
+8,000 pts
Warrior
30-39 kills
+4,000 pts
Fighter
Under 30 kills
+1,000 pts
Season Era Multipliers
Earlier runs get a bonus — gear was lower, dungeons were harder
S2 Early
Feb 7 – Feb 28
×1.15
S2 Mid
Mar 1 – Mar 31
×1.08
S2 Late
Apr 1+
×1.00
Consistency Bonuses
Requires 5+ runs on your character
Rock Solid
Variance under 15%
+5,000 pts
Steady
Variance 15-30%
+2,500 pts
Example Calculation
Base Score:
35,100 pts
× Era (S2 Early):
×1.15 = 40,365 pts
× Speed (6:50 run):
×1.46 = 58,933 pts
+ Kill Bonus (Hunter):
+8,000 pts
+ Consistency (Steady):
+2,500 pts
Final Score:
69,433 pts
Speed is multiplicative — every second counts. Kill and consistency bonuses stack on top.
Most Runs
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Marathon
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Most Consistent
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Best Improvement
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