Dungeon Dasher Community Leaderboard
Scoring System & Tiebreaker Rules
Speed Multiplier
Continuous — every second counts. Reference: 10:00 = ×1.00
5:00Blistering×2.00
6:00Very Fast×1.67
8:00Solid×1.25
10:00+Baseline×1.00
Floor: ×0.80 — slow runs are never zeroed out
Kill Bonuses
Slayer50+ kills+12,000
Hunter40-49 kills+8,000
Warrior30-39 kills+4,000
Fighter<30 kills+1,000
Tiebreaker — Prestige Score
Applied when two runs land within 0.5% of each other
DeathsEach death−500 pts
InterruptsEach interrupt+200 pts
Low iLvlBelow field avgBonus pts
A ⚔ badge appears on tied rows. Higher iLvl = harder to impress.
Item Level (iLvl)
iLvl is displayed on every run but does NOT affect final score — it’s context, not currency. Use the Gear vs Speed tab to see how gear correlates with performance.
Shown inlineAll viewsContext only
TiebreakerLower = bonus prestige±pts
Gear vs SpeedScatter chart tabTrend view
Loading runs from the Mists…